
About us

We founded Folly in 2026 to deliver world-class voiceover casting, recording, directing, and post-production services for the video game industry.
Between us, we've spent many years working across a wide range of video game projects, and we've built Folly around the kind of service we always wanted to offer.
Meet the founders



Meet the founders
Danny BaldwinCreative Director
Ramsey IbrahimProduction Director
Rob KirbyTechnical Director
Danny BaldwinCreative Director
Ramsey IbrahimProduction Director
Rob KirbyTechnical Director
Danny BaldwinCreative Director
Ramsey IbrahimProduction Director
Rob KirbyTechnical Director
Danny BaldwinCreative Director
Ramsey IbrahimProduction Director
Rob KirbyTechnical Director
Meet the founders
Danny BaldwinCreative Director
Ramsey IbrahimProduction Director
Rob KirbyTechnical Director

Frequently Asked Questions
What services do you offer?
Do you specialise specifically in video games?
Can you help with casting?
Do you offer voice direction?
Do you support remote recording?
What does your post-production include?
Can you work with large scripts and branching dialogue?
What audio formats do you deliver?
Can you scale for live-service or ongoing content?
Do you handle contracts and talent payments?
How do you approach security and confidentiality?
Frequently Asked Questions
What services do you offer?
Do you specialise specifically in video games?
Can you help with casting?
Do you offer voice direction?
Do you support remote recording?
What does your post-production include?
Can you work with large scripts and branching dialogue?
What audio formats do you deliver?
Can you scale for live-service or ongoing content?
Do you handle contracts and talent payments?
How do you approach security and confidentiality?
Frequently Asked Questions
What services do you offer?
Do you specialise specifically in video games?
Can you help with casting?
Do you offer voice direction?
Do you support remote recording?
What does your post-production include?
Can you work with large scripts and branching dialogue?
What audio formats do you deliver?
Can you scale for live-service or ongoing content?
Do you handle contracts and talent payments?
How do you approach security and confidentiality?